![]() ![]() Linux users do have other options, though as there’s an official Blender snap Blender is on Flathub and Blender is diligently maintained in community repos on other distros, including the AUR. This ensures you’re getting the latest release as intended. You can (as always) download Blender directly from the Blender website. Get Blender 3.5īlender is free, open source software available for Windows, macOS, and Linux. usdz filesįor every dot, dash, and detail of what’s new do check out the release notes for Blender 3.5. Operating system: Windows-10-1-SP0 64 Bits Graphics card: NVIDIA GeForce RTX 3060 Laptop GPU/PCIe/SSE2 NVIDIA Corporation 4.5.0 NVIDIA 516.94 Worked: 3.5.1-4.0 (tested with those two shared mkv files below) this is a link to a shared google drive folder. Spot lights support non-uniform object scale.This, Blender say, takes the 3D Viewport “to the next level” with overlays “drawn on top of the compositing result, allowing you to see and interact with your mesh and other objects”. Rounding out the bigger changes, Blender 3.5 boasts a brand new GPU-based compositor backend. These brush maps make it easy to, and I’m gonna quote Blender devs here: “create complex shapes that can have overhangs in one brush dab.” Outside of the salon, Blender 3.5 debuts support for Vector Displacement Maps (or VDM). Styles available via this built-in pool can be quickly dragged and dropped from the asset library directly on to the workspace.īlender 3.5 also makes generating, styling, adjusting, and manipulating hair curves on surfaces, with options to create new hair curves, interpolate existing curves, duplicate, clip, deform, and smooth hair curves.Īnimators wanting to channel their inner stylist can go wild with options to clump, curl, braid, frizz, straighten, roll, and trim hair curves. ![]() Blender has started a Long Term Support (LTS) pilot program aht aims at ensuring. Animators also gain access to an all-new hair asset library. Blender Release Schedule from Blenders website accessed on March 29th, 2023.
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